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Tried the new version. A few things to note:

1º) In the Lunar Shield game it feels somewhat cheap that the asteroids appear in the middle of the field. The difficulty of it is fine, but it feels like the asteroids should spawn outside of the field and approach at different speed to get the same effect as the current implementation.

2º) I think there is a very small bug where the math questions do not hide the answer behind the explanation. In the Count game, question marks appear while the explanation is up. This does not happen for the math question game. 

The more I play it, the more I hate the Flap one. I think my main problem is that it starts somewhat unexpectedly and the birds just goes down like a stone. I would change it so that the bird flies at that constant height until you press a button and then it has that falling behaviour. Another idea is to change this whole game so that it stays always at a constant height and you can change that height with the up/down arrows. I get that it would get too similar to the car one and maybe it's just me and I need to Git Gud, but maybe something to have in mind in case more people complain.

I like the effect when "getting hit", hate the static one. IMO, leave them as they are, I can always go in the options menu to change them (Maybe have a small message upon loading indicating that it is an option?)

Hey, check out the new build and the 0.5.7 devlog!

Just tried it out. I have a slight issue with the new asteroids, part of them are drawn outside the playfield when they are generated. Outside of the playfield you shouldn't draw any asteroids. 

(Don't know how you're handling it, but if I where you I would just draw some squares outside of the playfield to cover up any possible drawn lines)

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Neat concept. Visually the game looks really nice with the contrasting colorscheme and I like the challenge of having to pay attention to both sides. Some small changes I would do:

Add some OST. Doesn't need to be anything fancy, just something to set the tone. 

Allow me to input questions for bonus points instead of waiting for the timer to run out. For example the maths one, let me press space if it's on the left and enter if it's on the right to answer the question quicker in exchange for some points. If I'm having trouble with the other side at that point, I would simply let the timer run out but if I'm managing the other one, just let me get to the next one. (Sidenote: You could also use them for actions in games like the Lunar Shield or Space Invader)

Give me a toggle that indicates wether the games jump directly into it without showing me the explanation. It's just wasted time doing nothing, I'm not going to read it after the first time playing the game.

Other than that, I find the Flap and Paddle to be the ones that cause me the most trouble. Paddle is fine how it is, but MAYBE Flap should be more leniant, MAYBE. That depends on how hard you want to make the game, right now it is fine but if I HAD to change one, Flap would be it. 

Keep adding games to have even more combinations and you could have a neat minigames game ala Wario Ware.

In terms of other games: Some sorting game where you have to match the symbol to some other 4 symbols that keep changing? One where you have to simply press what is beeing shown (IE Input this 20 button sequence). One where you have to aim a a reticule at something? A Button masher? They don't need to be all super interesting, I think in this case variety matters more than quality TBH.

great game!

Thanks!
I'm always looking for feedback!